SFL

ACCURACY TRIAL

SFL Pilot SPINS · OTS-2 · Jul ‘26
COMPETITOR DISTRIBUTION
OTS-2  ·  JUL ’26
NTTR · Las Vegas
Course
~18 NM
Gate-to-gate
Gates
2
Start & Finish
Targets
3
Orbiting aircraft
Start
30k′
MSL · 2.1 NM SE
Finish
100′
AGL · over Vegas Blvd
Timing
Gate→Gate
Start to Finish plane

Mission Overview

Course
Approximately 18 NM, flown gate-to-gate through three target areas that step down in altitude
Gates
Two precision air gates — Start and Finish. Competitors must pass through each gate; missing a gate applies a time penalty.
Route
Flow through three target areas sequentially, decreasing in altitude from the Start gate down to the Finish gate
Targets
Target 1 — Large Frame Aircraft (LFA), in orbit
Target 2 — Medium-sized fighter, in orbit
Target 3 — Unmanned Aircraft (UA), in orbit
Timing
Starts: passing through the Start gate
Stops: passing through the Finish gate
Stops early if the aircraft crashes into terrain, a gate, or a target aircraft

Course Profile

30,000' MSL 100' AGL START TGT 1 TGT 2 TGT 3 FINISH DESCENDING PROFILE — START 30,000' MSL THROUGH THREE TARGET AREAS TO FINISH 100' AGL

Admin — Overview

Map Study
Not required
Line Up
Eligible aircraft: F/A-18C Hornet  |  F-16C Fighting Falcon
Environmentals
Ceiling and visibility unrestricted (CAVU), winds light, sun overhead
Fuel
F/A-18 starts with 8,000 lb
F-16 starts with 4,500 lb
Comm
Per TechAdmin SOP

Admin — Start & Finish

Marshal / Taxi / Takeoff / Departure
Competitors spawn airborne 2.1 NM SE of the Start gate at 30,000′ MSL
Recovery
Finish gate overhead Vegas Blvd

TacAdmin

Fires

  • 20MM F/A-18: 462 rds (80%)  |  F-16: 460 rds (90%)

Navigation

  • Primarily visual navigation

Comm

  • None required

Expendables / Extra

  • All buckets filled with flares

Threats

  • None — the orbiting aircraft are for aerial gunnery and will not engage

Operating Area

  • Nevada Test & Training Range (NTTR)

Target Aircraft

Target 1
Large Frame Aircraft (LFA) — in orbit
Target 2
Medium-sized fighter — in orbit
Target 3
Unmanned Aircraft (UA) — in orbit
Engagement
Aerial gunnery only. Targets do not maneuver to engage; a target is removed when SPLASHED.

TechAdmin

Authoritative source: SFL Charter Appendix B — TechAdmin SOP v1.1.
Required reading: all Competitors must read Appendix B in its entirety prior to competition.
Accuracy-specific: § B.7 — Accuracy execution standards (airborne start with Start and Finish gates, § B.7.3).

Relevant SOP Sections

  • § B.2 Qualification submission (file types, token, submission window)
  • § B.3 Live OTS execution flow, Competition Control (CLASSIC), comms standards
  • § B.4 Competition environment: DCS server, MIZ files, MODs, terrain, aircraft
  • § B.5 Client requirements and prohibited assistance
  • § B.7 Accuracy execution standards
  • § B.9 Timing, reporting, troubleshooting
  • § B.10 Acronyms and definitions

Op Area — Operating Area

ACCURACY operating area (NTTR)
Vertical
Start at 30k′ MSL, descending to 100′ AGL at the Finish gate
Course Track
360° True

Gates — Start & Finish

Two precision air gates, each a 167′-radius ring. The entire aircraft must pass through the gate plane; a contacted, skipped, or missed gate applies a time penalty.

Start Gate

Start Gate
Setup
Fighters spawn 90° off the Start gate (tracking West), 2.1 NM offset SE
Course track is 360° True
Time starts passing through the gate
Gate Data
HDG 360° True
Centroid N 35 46.873  |  W 115 10.433
Altitude 30,000′ MSL

Finish Gate

Finish Gate
Setup
Finish gate overhead Vegas Blvd
Time stops passing through the gate
Gate Data
HDG 359° True
Centroid N 36 04.928  |  W 115 10.367
Altitude 100′ AGL

Scoring — Total Score Time

Total Score Time (sec) = RT + (60 × MG) + (90 × MT) − SRB
RTRaw Time — seconds from the aircraft piercing the Start gate plane to piercing the Finish gate plane. If a crash occurs, RT stops at crash time.
MGMissed Gates — gates skipped, contacted, or remaining after a crash
MTMissed Target — targets still airborne when the aircraft crosses the Finish gate or crashes
SRBSaved Rounds Bonus — efficiency bonus based on remaining ammunition

Cleared Gate & Penalties

Cleared Gate Definition

A gate is cleared when the entire aircraft passes through the gate plane without contacting the gate structure. A gate that is contacted, skipped, or remains after a crash is counted as a Missed Gate (MG).
Missed Gate Penalty
Each missed gate adds a 60-second penalty to Total Score Time.
Missed Target Penalty
A target is SPLASHED when the DCS damage model removes the aircraft from flight or the target crashes. Each target still flying when the aircraft pierces the Finish gate or crashes adds a 90-second penalty to Total Score Time.

Normalized Score — Accuracy Display Score (ADS)

Your Total Score Time (ATST) is normalized to a 0–100 ADS, so a higher score wins.
ADS = 100 × (AZERO − ATST) / (AZERO − ABEST)
ABEST99.30 sec → 100 (a flawless, max-efficiency run)
AZERO714 sec → 0 (worst-case run)
ATSTYour Total Score Time, in seconds
ADSAccuracy Display Score, 0–100
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