Offense gateAOT ≤ 90° · AON ≤ 45° · range ≤ 5.0 kft
Control ZoneAOT ≤ 30° · range 800 ft–2.5 kft
Deny conversion0.5 s per denied second
Pursuit gaterange > 5.0 kft · own AON ≤ 45° · bandit AON ≥ 120°
Pursuit sustain / conversion8.0 s continuous before credit · 3.0 s per pursuit second
Hit weights / conversionVital ×3 (kill or ≥ 60% damage) · Major ×2 (>10–<60%) · Peripheral ×1 (≤ 10%) · 0.75 s per weighted hit · no range gate
Gun Solutiongun selected · R ≤ 2,500 ft · ε ≤ 3° · ωLOS ≤ 15°/s · hold ≥ 0.25 s
Defeat+5 s · GS broken ≥ 1.0 s at R ≤ 2,500 ft · 2.0 s cooldown
Overshoot+15 s · role-reversal crossings paired ≤ 1.5 s · held ≥ 0.50 s · defensive entry required (no credit from Neutral) · 2.0 s cooldown · same-event defeat never double-credits
Kill creditflat +50 s, plus time remaining at TKILL
Match clock180 s per set, from activation
Activation / Merge Window≤ 1.0 NM range · 20 s window · Pursuit Activation the instant 8.0 s pursuit sustain is met (immediate, no window wait)
Mutual-kill window5 s