Strike Fighter League · Document Control

Competition
Framework Master

CAO 24 JUL 2026 · One board. Every governing document.

This Release

Update · 24 JUL 2026

Overshoot Requires Defensive Entry

  • DOGFIGHT SPINS → v1.7.3. A Forced Overshoot is now credited only to a competitor reversing out of a defensive state — you must have been on Defense within 10 s before the earlier of the two role-reversal crossings. An overshoot cannot be forced from Neutral (scoring spec BFM v1.9).
  • Detection live in the scorer. The overshoot detector was rebuilt to anchor on the two angle-off-nose crossings the SPINS publishes, with the same hold, cooldown, and defeat-precedence — scorer v13.31.
Update · 22 JUL 2026

Full Overshoot Detection Published

  • DOGFIGHT SPINS → v1.7.2. The scoring pane now publishes the complete Forced-Overshoot detection the scorer runs — the two angle-off-nose crossings that define a role reversal, the timing window between them, the ≥ 0.50 s hold, cooldown, and defeat-precedence. Overshoot was previously shown award-level only; it now matches the full-detail treatment of every other scoring term.
  • Detection made more forgiving. The pairing window between the two role-reversal cues was widened (0.60 s → 1.5 s, scoring spec BFM v1.8) so a slower, wider flush — attacker driven out in front over about a second — still scores. Award (+15 s), the ≥ 0.50 s hold, and cooldown unchanged.
Update · 22 JUL 2026

Pursuit Sustain Lengthened to 8 Seconds

  • DOGFIGHT SPINS → v1.7.1. Pursuit now requires 8 continuous seconds of chase geometry before it credits or activates scoring, up from 5. At 5 seconds the gate fired on ordinary post-merge extensions; 8 seconds filters normal extensions and reattacks while still punishing a genuine one-sided run. Chase cones, the 5.0 kft range gate, and the 3.0 s-per-second rate are unchanged.
Update · 20 JUL 2026

Pursuit Activates Immediately

  • DOGFIGHT SPINS → v1.7.0. Pursuit Activation now fires the instant a competitor is chased for 5 continuous seconds — scoring starts and Pursuit Time accrues immediately, rather than waiting for the 20-second Merge Window. A runner can no longer sit unpenalized for the window; refusing to fight is losing from the moment pursuit is established.
  • Merge Window scope. The 20-second window now governs only the mutual no-merge case (both fighters decline → 0-0 and stands).
Update · 20 JUL 2026

Full-Detail Dogfight Scoring in the SPINS

  • DOGFIGHT SPINS → v1.6.0. The scoring pane now publishes the complete Unified Impact Score specification — engagement states, every term definition, activation and Merge Window logic, the Gun Solution and Weapons Defeated detection thresholds, kill handling, tie-breakers, and a constants reference — matching exactly what the scorer computes. Replaces the previous simplified subset.
  • Terminology cleaned up. Broadcast nicknames (Kill-Box, Pressure, Spoil, and the rest) are removed from the scoring terms; the Control Zone floor now reads 800 ft. Forced Overshoot is published at award level while its detection logic completes validation.

Governance

Charter & Appendices — one combined competitor reference

Current

Foundational Document

Charter

v1.1
CAO 20 JUL 2026
Current

Appendix A

Phase Scoring

v1.2
CAO 20 JUL 2026
Current

Appendix B

TechAdmin SOP

v1.3
CAO 20 JUL 2026

Event SPINS

Special Instructions — the per-event competitor brief. Fly what's published here.

Current

Trial 1

Speed

v1.1
CAO 10 JUN 2026
Current

Trial 2

Precision

v1.1
CAO 20 JUL 2026
Current

Trial 3

Accuracy

v1.0
CAO 10 JUN 2026
Updated

Dogfight Phase

BFM

v1.7.3
CAO 24 JUL 2026

Release History

Every published change to the competition framework, newest first

24 JUL 2026
Overshoot Requires Defensive Entry

A Forced Overshoot is now credited only to a competitor reversing out of a defensive state — the crediting competitor must have been on Defense within 10 s before the earlier of the two role-reversal crossings; an overshoot cannot be forced from Neutral. The scorer’s overshoot detector was rebuilt to anchor on the two published angle-off-nose crossings (scorer v13.31), with hold, cooldown, and defeat-precedence unchanged.

DOGFIGHT SPINS → v1.7.3 · Scoring spec → BFM v1.9
22 JUL 2026
Full Overshoot Detection Published

The DOGFIGHT scoring pane now publishes the complete Forced-Overshoot detection — the two angle-off-nose crossings that define a role reversal, the timing window between them, the ≥ 0.50 s hold, cooldown, and defeat-precedence — matching the full-detail treatment of every other term (it was award-level only before). In the same pass the pairing window between the two crossings was widened (0.60 s → 1.5 s, scoring spec BFM v1.8) so a slower, wider flush still scores; award (+15 s), hold, and cooldown unchanged.

DOGFIGHT SPINS → v1.7.2 · Scoring spec → BFM v1.8
22 JUL 2026
Pursuit Sustain Lengthened to 8 Seconds

Pursuit now requires 8 continuous seconds of chase geometry before it credits or activates scoring, up from 5. At 5 seconds the gate was firing on ordinary post-merge extensions — a fought set that separated for ~15–20 seconds could hand the chaser a set-dominating Pursuit Time that had nothing to do with running the clock. Eight seconds filters normal extensions and reattacks while still punishing a genuine one-sided run, which lasts far longer. Chase cones, the 5.0 kft range gate, and the 3.0 s-per-second rate are unchanged.

DOGFIGHT SPINS → v1.7.1
20 JUL 2026
Pursuit Activates Immediately

Scoring now activates the instant a competitor holds pursuit geometry for 5 continuous seconds — Fight’s On triggers and Pursuit Time accrues right then, instead of waiting for the 20-second Merge Window. A runner no longer gets an unpenalized head start; the Merge Window now governs only mutual refusal (0-0 and stands).

DOGFIGHT SPINS → v1.7.0
20 JUL 2026
Full-Detail Dogfight Scoring in the SPINS

The DOGFIGHT scoring pane now publishes the complete Unified Impact Score specification the scorer runs — engagement states, all term definitions, activation and Merge Window logic, Gun Solution and Weapons Defeated detection thresholds, kill handling, tie-breakers, and a constants reference — replacing the earlier simplified subset. Broadcast nicknames removed from the scoring terms; Control Zone floor stated as 800 ft.

DOGFIGHT SPINS → v1.6.0
20 JUL 2026
Dogfight Anti-Running (Pursuit Time)

Running from the fight is now scored against the runner: a pursuing competitor accrues Pursuit Time while chasing a fleeing opponent, and one-sided running activates scoring at the Merge Window rather than banking a 0-0. Makes refusing to fight strictly losing at any cumulative lead.

DOGFIGHT SPINS → v1.5.0
20 JUL 2026
Voice Comms Move to Discord

Discord replaces SRS as the required voice platform for OTS participation. Live event voice communications run in the SFL Discord event voice channel; the BLACK 01 / YELLOW 02 / BLUE 03 frequency nets are retired.

App. B → v1.3 · PRECISION SPINS → v1.1 · DOGFIGHT SPINS → v1.4.0
18 JUL 2026
Dogfight Merge Window & UIS Deny Weighting

UIS scoring and the match clock start at Scoring Activation — first closure inside 1.0 NM after "Fight's On." A set with no activation inside the 20-second Merge Window is terminated by CLASSIC and recorded 0-0. Defensive spoil time now credits at half rate (0.5 × TDENY) — offensive pressure out-pays denial.

DOGFIGHT SPINS → v1.3.0 · App. B → v1.2 (§ B.8.2)
11 JUL 2026
Dogfight Tie Resolution & Set-1 Altitude

Dogfight tie resolution restored to the four-step cascade ending in a sudden-death re-fly. Charter § 3.3.4 corrected: set-1 altitude assignment is fixed by seeding — higher seed takes the high fighter.

App. A → v1.2 · Charter v1.1 (canonical issue)
10 JUN 2026
Event SPINS Move to Interactive HTML

All four event SPINS republished in the interactive HTML format — the baseline for the current SPEED, PRECISION, and ACCURACY briefs.

SPEED v1.1 · PRECISION v1.0 · ACCURACY v1.0
01 JUN 2026
Charter v1.1

Charter and Appendices migrated from PDF to interactive HTML. Competition-framework figures updated; § 6.2.8 Returning Competitors added to the Online Tournament Series qualification process.

Charter → v1.1

All documents · the-sfl.com

One framework. One standard. Where Flight Becomes Sport.